He went out the door to the parking lot, jumped into a police cruiser, and took off. Along the way, Moore had grabbed a set of car keys. Again, one of those shots was in the head. There, he turned and fired five shots into Ace Mealer. Moore kept walking down the hallway towards the door of the emergency dispatcher. Moore met him in the hallway, and fired three shots into Crump, one of them in the head. Officer James Crump heard the shots and came running. 40-caliber Glock automatic and shot Strickland twice, once in the head. Then suddenly, inexplicably, Moore snapped.Īccording to Moore's own statement, he lunged at Officer Arnold Strickland, grabbing his. Moore had no criminal history, and was cooperative as Strickland booked him inside the Fayette police station. Moore's victims were Ace Mealer, a 911 dispatcher James Crump, a police officer and Arnold Strickland, another officer who was on patrol in the early morning hours of June 7, 2003, when he brought in Moore on suspicion of stealing a car. It's our theory, which we think we can prove to a jury in Alabama, that, but for the video-game training, he would not have done what he did." He played it hundreds of hours, which is primarily a cop-killing game. He was given a murder simulator," says Thompson. "What we're saying is that Devin Moore was, in effect, trained to do what he did. They were gunned down by 18-year-old Devin Moore, who had played Grand Theft Auto day and night for months.Īttorney Jack Thompson, a long-time crusader against video-game violence, is bringing the suit. It is 360 degrees of murder and mayhem: slickly produced, technologically brilliant, and exceedingly violent.Īnd now, the game is at the center of a civil lawsuit involving the murders of three men in the small town of Fayette, Ala. There are police at every turn, and endless opportunities to take them down. Zzap!64's overall conclusion of the game was, "A powerful idea that seems to have missed its point." Zzap!64 reviewed the Commodore 64 version again in 1992, giving it a 19 percent rating and writing that "the problem was a licence with such potential being turned into such a diabolical arcade adventure.Grand Theft Auto is a world governed by the laws of depravity. A View to a Kill is one such example." Zzap!64, which gave the Commodore 64 version a 36 percent rating, criticized the game's graphics, its music, and its three separate gameplay modes, writing that focusing on a single gameplay style might have been better. Commodore User called the Commodore 64 version, "Certainly one of the better 'game of the film' implementations around." Your Commodore gave the Commodore 64 version two stars out of five and criticized some of the gameplay concepts, writing, "Sometimes programmers can go overboard with special effects at the expense of what could otherwise be a superb game. Sinclair User gave the ZX Spectrum version four stars out of five. Among the objects he can pick up are a grapnel gun (to fire ropes upward which he can climb to safety) and a plank of wood to bridge gaps. Bond runs around the mine, avoiding rockfalls and long drops. In the third and final section, James must collect the code numbers to stop the detonation of Zorin's bomb. James must collect useful objects to get through the floors of the building, such as keys to open doors and buckets of water to stop the progress of the fire. Each room is displayed from a side-on perspective. In the second section, James must help Stacey Sutton escape from San Francisco City Hall, which is on fire. James must arrive at the right location to catch her as she lands. The display is in three sections - an overhead map of Paris, a small 3D view from the car's point of view, and a scanner showing May Day's height. Roadblocks and police cars are out to stop Bond, who can shoot his pistol at them to get them out of the way. In the first section set in Paris, James Bond commandeers a taxi to follow May Day who has parachuted from the Eiffel Tower. The game starts with the famous movie intro sequence of the moving gunsight and Bond shooting towards the camera. Domark created an action game split into three separate sections, inspired by scenes from the film.
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